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Thread Statistics | Show CCP posts - 47 post(s) |

Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.01.26 16:16:00 -
[1]
Originally by: CCP Whisper System Naming: The systems are not going to be named, and once you jump through you should not see any information regarding name, constellation or region in the upper left-hand corner as you would in known space. And no, you will not see where a wormhole leads before you jump through. All you can see is the information regarding how much mass and time remains of its initial allocation.
But can you look up the SolarSystemID via the API and use that as an identifier for the system, or are you going to nerf that too? |

Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.01.26 17:29:00 -
[2]
Edited by: Ki Tarra on 26/01/2009 17:33:54 NM |

Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.01.26 19:58:00 -
[3]
Originally by: Rex Lashar When asked by a player if people can go back and forth to close them, the dev quoted it and said nothing. So like.. wtf does that mean?     
The player asked what was stopping someone from going back and forth to use up the mass capacity of a wormhole. The Dev response was a list stating what would stop someone from doing so.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.01.26 20:39:00 -
[4]
Originally by: Ackatosh Did anyone ever figure out what that BRIGHT STAR is that can be seen in a few 0.0 system? Is that possibly a wormhole or something?
If you are refering to this, then yes.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.01.26 22:28:00 -
[5]
Originally by: CCP Whisper Yes, we figured out that this would allow carriers and other capitals that are not meant to be in high sec space a way in. And we're taking measures to prevent that.
Simply make any high sec connected wormhole have a mass allowance that is too small to allow capital ships through 
Cap high sec wormholes at 900mil kg, still allows a round trip for a couple of battleships (or even an single orca), but doesn't allow cap ships unauthorized access to high sec.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.01.26 22:34:00 -
[6]
Originally by: CCP Whisper I would also replace "largest entities" with "most determined entities".
This!
Make the logistics diffucult but practical for a determined small to mid sized group, but undesirable for a larger group. If the larger group wants to break itself up into smaller units to maintain systems, good for them.
If balanced against larger entities, it could turn into a tool against the blob.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.01.26 22:55:00 -
[7]
Originally by: Rex Lashar 2-way travel = colonization of Wormhole space.
I agree with this conclusion.
However, I am not certain that is a bad thing.
Adding W-Space that can be colonized could be intersting.
Adding W-Space that cannot be colonized could be intersting.
We could have a bit of both by simply having some systems flagged to spawn only 1-way wormholes, and some that spawn 2-way wormholes.
The problem with 1-way wormholes is that you can't scout a route back to K-space. If you can't find your way back with your spoils, then there is no point going in the first place. |

Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.01.26 23:39:00 -
[8]
Originally by: Rex Lashar On the question of not being able to scout back to known space...
So standard proceedure for returning home from W-space is...
1) Covert Ops finds wormhole. 2) Everyone else in the expidition logs on and jumps through the wormhole then logs off. 3) If not empire space, return to step 1.
Doesn't sound too fun to me.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.01.26 23:46:00 -
[9]
Originally by: Nyphur Awesome 
One question that may have been asked before, though. How would cynos be handled in the new systems and would we be able to jumpdrive in or would we have to use the wormholes? And do the new systems have real positions on the map despite being hidden? Because then I could use the amount of fuel used to jump there from 4 known points to quadlaterate the position of the new system on the map, essentially mapping the location of a hidden system.
Earlier dev posts indicate that you will not be able to use jump drives for either direction.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.01.27 20:44:00 -
[10]
Edited by: Ki Tarra on 27/01/2009 20:44:15
Originally by: War Fairy What does he mean by cluster?
I expect that he means Constellation.
Every System in W-Space would have 1 or more wormholes.
Every Constellation in K-Space would have 1 or more wormholes.
Everytime a wormhole expires, it would respawn within its assigned boundry: either the same system for W-Space or the same constellation for K-Space. When it respawns, it would get a new randomly assigned end point. There may be biases attached to the selection of end points.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.01.27 21:43:00 -
[11]
Some Thoughts Regarding W-Space Colonization Logistics
1) Freighters must pass through low/null sec when entering or leaving W-Space.
Originally by: CCP Greyscale There's value on each wormhole that determines the biggest ship mass that can go through the wormhole in one go, independent of the overall mass budget. All wormholes linking to hisec have this value set so that capital ships can't go through. In the situation you describe, you'll just have to wait until a big enough wormhole appears for you. Wormholes - serious business.
If a wormhole allows the mass for a Freighter, it allows the mass for a Carrier. Since we have a clear statement here saying that high sec wormholes do not have the mass capacity to allow Carriers, it is safe to expect that they will not allow Freighters.
It may be possible to send an Orca directly from high sec into W-Space, but that could also be rendered impossible at the whim of the Developers, without limiting the number of smaller ships that can use high sec wormholes.
2) High profit areas will likely require multiple wormholes to reach, and those wormholes might not be open simultaniously.
Originally by: CCP Greyscale
Originally by: Arkady Sadik
Oh. So you can't be "lost in wormhole space" in the sense that the only wormhole from your current system leads to other wormhole space? 
In the easier reaches of W-space, no. In the harder, more profitable areas, this is entirely possible and indeed fairly likely.
This makes it sound like there are one or more classes of W-Space. I would speculate along the following lines:
Class C W-Space: often connectioned to K-Space, occationally linked to other W-Systems and contains moderate rewards. Ideal for exploration, not desirable for colonization due to lack of reward.
Class B W-Space: has greater rewards than Class C systems. Class B systems would only connect to other W-Systems, and not directly to K-Systems. Routes may be plotted from K-Space to Class B systems via Class C systems in realtime. Possibly desirable for colonization.
Class A W-Space: has the richest rewards. Class A systems would only be connected to other W-Systems, and would only connect to Class B/C systems when those systems do not contain connections to other systems. Thus realtime navigation would be impossible. Travel would require commiting to another system, and waiting for a change in the wormhole dynamics. This would likely favor long-term expeditions, but would likely make colonization impractical.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.01.27 23:09:00 -
[12]
Originally by: Johli If you get killed in W space, by other players or NPCs or whatever, and you get the lossmail, how would it work? It would obviously not have a system name, so how could it be posted? Could it be posted?
It would still have a SystemID
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.01.28 17:16:00 -
[13]
Originally by: Xailia stuff...
While there might always be a wormhole in a W-System, that doesn't mean that it can lead you back to K-Space.
If wormholes are connected randomly, with "profitable" W-Systems having a bias to link to other W-Systems, the it is reasonable to expect that those system would frequently form self-contained loops with no open path back to K-Space.
While you can escape from such loops by jump-wait-repeat until you find youself back in K-Space, there is no way for you to plot a return trip back to your "colonized" system.
Without a temporily stable K-W-W...W-W-POS link, colonization is impossible, and there is no assurance that such links will exist (atleast not with sufficient frequency) for the more profitable systems. |

Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.01.28 18:29:00 -
[14]
Originally by: Des Jardin 1. Prevent ships exiting a wormhole from retargeting the wormhole for 30 secs -- like how ships undocking from a station cannot be targeted for 30 seconds (unless then take an affirmative action);
Currently there is no way that you can avoid the session change timer mechanics when moving from one system to another. There is no reason to beleive that those same mechanics would not apply equally to wormholes. Originally by: Shinma Apollo Concord: This sounds like a surefire way to exploit concordorkenning by scanning down a W, ganking someone in a belt, warping to W, and jumping through.
Obviously a required mechanic. If CCP forget to impliment this (like they did with the introduction of Black Ops ships) then expect it to be officially declared an exploit within a couple of day of the expansion's release. Originally by: Shinma Apollo Wormholes: Will they operate like stargates so they can be bubbled as such?
It has already be stated that you could do this. The question is why bother. If your going to look for wormholes in a busy system, then you deserve to be caught by the camp on the other side. If pirates want to camp a wormhole in a quite system, all the better than they aren't camping a wormhole that is going to net them any targets. Originally by: Shinma Apollo Cloaking: PLEASE remove cloaking as a viable strategy for wormholes, otherwise wormhole systems can be easily distinguished by, "Oh I'm in wmlmmkmk system, right next to asdfffass system"
What on earth you are talking about? Originally by: Shinma Apollo Moons: will there be standard moons? It would pretty much obliterate the exploration idea within a few weeks if it was.
Yes there will be moons. No it will not obliterate exploration idea within a few weeks. |

Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.01.28 18:37:00 -
[15]
Originally by: Arthur Rage
Originally by: War Fairy
This only stops small groups. Large groups of players can throw people at the problem to negate the game mechanic.
Due to the random nature I think worm hole camping will be staring at empty space. You're better off roving.
Depending on where the WH leads it may be a very bad idea to have 10 BS jump through and wait for 5 hours ... like Flashy reds sitting in HighSec, or in Hostile space.
Could be fun it the camp doesn't watch the timer on the wormhole, or miscalculates the mass of their fleet.
"Uh, guys that Orca we just killed nearly closed the wormhole. First one through the hole keeps his ship, everyone else gets to self destruct."  |

Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.01.28 23:22:00 -
[16]
Originally by: Somal Thunder Will wormholes ever connect two reachable systems or just reachable <-> unreachable systems?
You can have wormholes between two regular K-Systems, but they will be far less likely than a wormhole to an unknown W-System. |
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